DirectX 12
What's the big deal?DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we’ve...
View ArticleDirectX 12 Developer Videos
DirectX 12 developer session recordings now available!Missed us at GDC and BUILD? Check out the DirectX 12 developer session recordings below to learn more about the API or just watch some cool demos!...
View ArticleDirectX 12 - High Performance and High Power Savings
You probably know that DirectX 12 is designed for performance.What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient. This...
View ArticleDirectX 12 Lights Up NVIDIA’s Maxwell Launch
Our mission in the DirectX team is to provide the best graphics API in the world and have it work on as many graphics cards as possible. To do this, we work very closely with game developers and...
View ArticleDirectX 12 and Windows 10
As a part of the Windows team, we’re super excited about the Windows 10 Technical Preview that was just released! The final version of Windows 10 will ship with DirectX 12, and we think it's going to...
View ArticleDirectX 12 at GDC 2015
Are you ready to bring the power of DirectX 12 to your game?Hear Phil Spencer, head of Xbox, talk about The Future of Gaming Across the Microsoft EcosystemAttend our technical sessions to learn the...
View ArticleDirectX 12 - Looking back at GDC 2015 and a year of amazing progress
Last year at GDC 2014, we announced DirectX 12. Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015.At the GDC 2015 Expo, we had a range of live demos...
View ArticleDirectX 12 Rocks in 3DMark’s API Overhead Test
Have you been itching to try DirectX 12 for yourself? Well today you can, with the release of Futuremark’s 3DMark API Overhead feature test, the first publicly available DirectX 12 application! The...
View ArticleDirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU? Before Windows 10 and DirectX 12, all the performance potential from the...
View ArticleGRFX at //build 2015: What will you build?
Hi all!Wow, we've had a busy year for the graphics teams here at Microsoft. In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we've been out...
View ArticleHello World: DirectX 12 developer edition
Hello graphics developer pals! We're as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we're excited to welcome any newcomers! So,...
View ArticleWindows 10 and DirectX 12 released!
One giant leap for gamers!It’s been less than 18 months since we announced DirectX 12 at GDC 2014. Since that time, we’ve been working tirelessly with game developers and graphics card vendors to...
View ArticleAshes of the Singularity makes gaming history with DirectX 12
Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user's system. Prior to this feature, developers had to rely on help...
View ArticleDirectX 12 Lights Up NVIDIA’s Maxwell Launch
Our mission in the DirectX team is to provide the best graphics API in the world and have it work on as many graphics cards as possible. To do this, we work very closely with game developers and...
View ArticleDirectX 12 and Windows 10
As a part of the Windows team, we’re super excited about the Windows 10 Technical Preview that was just released! The final version of Windows 10 will ship with DirectX 12, and we think it’s going to...
View ArticleDirectX 12 at GDC 2015
Are you ready to bring the power of DirectX 12 to your game? Hear Phil Spencer, head of Xbox, talk about The Future of Gaming Across the Microsoft Ecosystem Attend our technical sessions to learn the...
View ArticleDirectX 12 – Looking back at GDC 2015 and a year of amazing progress
Last year at GDC 2014, we announced DirectX 12. Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos...
View ArticleDirectX 12 Rocks in 3DMark’s API Overhead Test
Have you been itching to try DirectX 12 for yourself? Well today you can, with the release of Futuremark’s 3DMark API Overhead feature test, the first publicly available DirectX 12 application! The...
View ArticleDirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you
Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU? Before Windows 10 and DirectX 12, all the performance potential from the...
View ArticleGRFX at //build 2015: What will you build?
Hi all! Wow, we’ve had a busy year for the graphics teams here at Microsoft. In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we’ve been out...
View Article